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Governorates start without any generals and can acquire them exclusively in labyrinth or through purchase. Each governorate can have exactly one general for every role, that means, that in the end, every governorate will have exactly one thief, one mage, one soldier and one economist.


Each type of general has access to five skill tiers and each skill tier contains four skills. As the general gains experience, he levels up and each level awards him with one skill point. After a certain amount of skill points has been invested, special Strength Bonuses are unlocked. These increase general's attack and defence values and also award him with one ultimate point that can be invested into special Ultimate Powers. At the beginning, only Tier 1 skills are unlocked.

Thief

Strength Bonus Tier Strength bonus I, requires 4 spent skill points and 1 free skill point

(+2 attack/+2 defence/+1 attack and +1 defence, + 1 ultimate point)

Strength bonus II, requires Strength bonus I, 9 spent skill points and 1 free skill point

(+2 attack/+2 defence/+1 attack and +1 defence, + 1 ultimate point)

Strength bonus III, requires Strength bonus II, 12 spent skill points and 1 free skill point

(+2 attack/+2 defence/+1 attack and +1 defence, + 1 ultimate point)

Strength bonus IV, requires Strength bonus III, 15 spent skill points and 1 free skill point

(+2 attack/+2 defence/+1 attack and +1 defence, + 1 ultimate point)

Tier 1

unlocked from the start

Gang war efficiency +25%

(0/4)

Confusion efficiency +25% (0/4) Poison Wells efficiency +25%

(0/4)

Intoxication efficiency +25%

(0/4)

Tier 2

requires Strength Bonus I

Defence against Gang War, Incite Revolt +1

(0/4)

Defence against Sabotage, Confusion +1 (0/4) Defence against Poison Wells, Steal resources +1

(0/4)

Defence against Intoxication, Magic Disruption +1

(0/4)

Tier 3

requires Strength Bonus II

Incite Revolt efficiency +25%

(0/4)

Sabotage efficiency +25% (0/4) Steal resources efficiency +25% (0/4) Magic disruption efficiency +25%

(0/4)

Ultimates Crime Spree

1) lvl +1 to gang war defence decrease

2) lvl +2 to gange war defence decrease

mutually exclusive with Shadow

(0/2)

Shadow

successful Espionage lowers all attack values of target's generals by

1) -1

2) -2

for the next count (hidden modifier)

mutually exclusive with Crime Spree

(0/2)

Socializer

each successful crime adds

1) lvl  +1 influence point

2) lvl +2 influence points

with the crime’s target

mutually exclusive with Misanthrope

(0/2)

Misanthrope

1) lvl Counterintelligence doesn’t count towards crime limit

2) lvl Counterintelligence doesn’t lower your own defence mutually exclusive with Socializer

(0/2)


Mage

Strength Bonus Tier Strength bonus I, requires 4 spent skill points and 1 free skill point

(+2 attack/+2 defence/+1 attack and +1 defence, + 1 ultimate point)

Strength bonus II, requires Strength bonus I, 9 spent skill points and 1 free skill point

(+2 attack/+2 defence/+1 attack and +1 defence, + 1 ultimate point)

Strength bonus III, requires Strength bonus II, 12 spent skill points and 1 free skill point

(+2 attack/+2 defence/+1 attack and +1 defence, + 1 ultimate point)

Strength bonus IV, requires Strength bonus III, 15 spent skill points and 1 free skill point

(+2 attack/+2 defence/+1 attack and +1 defence, + 1 ultimate point)

Tier 1

unlocked from the start

Pop damage spells efficiency +25%

(0/4)

Building damage spells efficiency +25%

(0/4)

Duration debuff spells efficiency +25%

(0/4)

Count debuff spells efficiency +25%

(0/4)

Tier 2

requires Strength Bonus I

All spells cost -2,5%

(0/4)

Damage spells cost -5%

(0/4)

Debuff spells cost -5%

(0/4)

Buff spells cost -5%

(0/4)

Tier 3

requires Strength Bonus II

Max energy stored +50

(0/4)

Damage spells max effects +5% (s modifikátorem +20% by damage 20% pops killed byl 24% pops killed)

(0/4)

Debuff spells max effects +5% (s modifikátorem +20% by debuff -50 pop growth byl -60 pop growth)

(0/4)

Buff spells max effects +5% (s modifikátorem +20% by buff +10% do útoku dával +12% do útoku)

(0/4)

Ultimates Sunbeam

1) lvl -10% defence

2) lvl - 20% defence

mutually exclusive with Globe of Invulnerability

(0/2)

Globe of Invulnerability can cast on a teammate who then suffers only 1) lvl -10% losses

2) lvl -25% losses

mutually exclusive with Sunbeam

(0/2)

Curse

1) lvl -25 pop growth/count

2) lvl -50 pop growth/count

mutually exclusive with Time reverse

(0/2)

Time reverse

1) lvl -1 turns

2) lvl -2 turns

mutually exclusive with Curse

(0/2)


Soldier

Strength Bonus Tier Strength bonus I, requires 4 spent skill points and 1 free skill point

(+2 attack/+2 defence/+1 attack and +1 defence, + 1 ultimate point)

Strength bonus II, requires Strength bonus I, 9 spent skill points and 1 free skill point

(+2 attack/+2 defence/+1 attack and +1 defence, + 1 ultimate point)

Strength bonus III, requires Strength bonus II, 12 spent skill points and 1 free skill point

(+2 attack/+2 defence/+1 attack and +1 defence, + 1 ultimate point)

Strength bonus IV, requires Strength bonus III, 15 spent skill points and 1 free skill point

(+2 attack/+2 defence/+1 attack and +1 defence, + 1 ultimate point)

Tier 1

unlocked from the start

Damage against Giants and Ents +2,5%

(0,4)

Damage against Dwarves and Orcs +2,5%

(0,4)

Damage against Elves and Humans +2,5%

(0,4)

Damage against Necromancers and Vampires +2,5%

(0,4)

Tier 2

requires Strength Bonus I

When you shatter opposing banner, steal 5% of enemy gold

(0/4)

Siege engines cost -5%

(0/4)

General’s bonus +20%

(0/4)

Wall defence +2

(0/4)

Tier 3

requires Strength Bonus II

Piercing +5

(0/4)

Siege engines +2 attack and +2 defence

(0/4)

Armor +5

(0/4)

Ranged damage +5

(0/4)

Ultimates Chevauchée


When you shatter opposing banner


1) lvl steal 5% resources, 5% pops, apply -5% to production


2) lvl steal 10% resources, 10% pops, apply -10% to production

mutually exclusive with Destroyer

(0/2)

Destroyer


Deal dmg to buildings in each enemy governorate after victorious battle


1) lvl 50 damage to 1 building


2) lvl 75 damage to 2 buildings


mutually exclusive with Chevauchée

(0/2)

Doombringer


Applies Doom on the first opposing banner


1) lvl -5% army attack and +5% losses in battle


2) lvl -10% army attack and +10% losses in battle


mutually exclusive with Scorched Earth

(0/2)

Scorched Earth


When you lose the battle, deal dmg to one of your buildings and lower enemy wall attack


1) lvl 50 dmg, lower wall attack by 1/5


2) lvl 75 dmg, lower wall attack by 1/4


mutually exclusive with Doombringer

(0/2)


Economist

Strength Bonus Tier Strength bonus I, requires 4 spent skill points and 1 free skill point

(+5 points of power, + 1 ultimate point)

Strength bonus II, requires Strength bonus I, 9 spent skill points and 1 free skill point

(+5 points of power, + 1 ultimate point)

Strength bonus III, requires Strength bonus II, 12 spent skill points and 1 free skill point

(+5 points of power, + 1 ultimate point)

Strength bonus IV, requires Strength bonus III, 15 spent skill points and 1 free skill point

(+5 points of power, + 1 ultimate point)

Tier 1

unlocked from the start

Farmer production +1

(0/4)

Stone miner production +1

(0/4)

Iron miner production

(0/4)

Trader gold production +5%

(0/4)

Tier 2

requires Strength Bonus I

Development points growth +3

(0/4)

Manufacture production +2,5%

(0/4)

Market chain buildings production +5%

(0/4)

Labyrinth treasures (gold, resources) +5%

(0/4)

Tier 3

requires Strength Bonus II

XP gain from development for generals +25%

(0/4)

Each manufacturer pop demands -1 resource

(0/4)

Alchemist gold production +5%

(0/4)

+5 pop growth

(0/4)

Ultimates Professorship

Economic development costs

1. lvl -1 points

2. lvl -2 points

mutually exclusive with Labyrinth bonus

(0/2)

Bigger manufactures

1) +1 manufacturer pop

2) +2 manufacturer pops

mutually exclusive with Trade unions

(0/2)

Trade unions

1) lvl +5%

2) lvl +10%

gold from goods sold on the market

mutually exclusive with Bigger manufactures

(0/2)

Labyrinth bonus

1) lvl labyrinth available from the 1st turn

2) lvl +1 labyrinth attempt

mutually exclusive with Professorship

(0/2)


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