Population

Population is what makes the governorate work. It is needed for most buildings and for the army. Population is represented by so called pops.

Pop growth
There are many positive and negative pop growth modifiers but you gain new pops when your positive modifiers outweigh the negative ones and the positive difference adds up to 100. If it adds up to more than 100, then what is above 100 is transferred towards progress to the next pop (for example, you reach 105, you gain new pop and then don’t start from 0, but from 5). Similarly, you can lose pops when your negative modifiers outweigh the positive ones and the negative difference adds up to 0. The lost pop is determined randomly, but it is always a worker pop, not a soldier pop.

Happiness
Happiness represents the vitality, satisfaction and general well-being of the population. It influences pop growth (see table above) and base worker efficiency. Happiness can’t reach values above 100 and below 0.

Pops as workers
Pops become workers when you assign them to available buildings and immediately become an asset to your economy. You can switch them around without any limitations and they immediately start working to the best of their abilities.

Professions
For clarification (mainly because of science module, which is divided per professions) and to better distinguish between working pops, game rules recognize these professions:


 * 1) Farmers – they are working in the fields and produce grain
 * 2) Stone miners – they are working in the stone mines and produce stone
 * 3) Iron miners – they are working in the iron mines and produce iron
 * 4) Druids – they are working in the grove and produce mana
 * 5) Bakers – they are working in the bakery and produce food from grain
 * 6) Masons – they are working in the mason’s workshop or manufacture and produce bricks from stone
 * 7) Smiths – they are working in the smith’s workshop or manufacture and produce weapons from iron
 * 8) Traders – they are working in the trader’s workshop and produce gold
 * 9) Alchemists – they are working in the alchemist’s workshop and produce gold

Pops as soldiers
Pops can become soldiers when you recruit them as a unit to your army. One unit always requires exactly one pop.

Pops as serfs
Unassigned pops are working as serfs and produce 1 food per turn.

Population upkeep
Each pop consumes 1 unit of food per turn.