Patch 1.1

Changes:
1) Unsuccessful military defence:

- 20% all production for 10 turns

- 2 defence and attack of mage and thief general for next count

-3 morale for 10 turns (from - 2 at count)

-3 happiness for 10 turns (from -10 at count)

Unsuccessful military attack:

-3 morale for 10 turns (from - 2 at count)

More unsuccessful attacks and defence do not stack.

2) Effect of these spells double:


 * Sandstorm (genies)
 * Acid Rain (genies)
 * Vicious Marsh (elves)
 * Insomnia (necromancers)
 * Life drain (necromancers)
 * Deep freeze (necromancers)
 * Gluttony (humans)
 * Arrow Storm (humans)
 * Vampiric Drain (vampires)
 * Blood Boil (vampires)
 * Stillborn Curse (orcs)
 * Explosive Charges (orcs)
 * Spirit Crush (giants)
 * Freezing Wind (giants)
 * Boulder Avalanche (dwarves)
 * Locusts (hobbits)
 * Hidden Traps (hobbits)
 * Mice Invasion (ents)
 * Wrath of the Forest (ents)
 * Dragon's breath

Duration of all buffs and debuffs is changed to 10 turns.

3) A new thief action is added called Counterintelligence. It costs 100 gold. It is sent to your ally who gets +2 thieves defence for 1 count. Automatic success, can be sent 1 per count.

4) Duration of buildings repair is increased to 6/9/12 turns.

5) LJP points are added to alliance during a count.

6) The limit one alliance per player is temporarily removed.

Released on 20.10.2020